This project is part of the same universe as my Hospital Environment (Skyrise Game). It represents the next area players will explore – a decayed futuristic city built around biotechnology and organic growth. In this level, players move using a magnetic device while fighting against inverse gravity to progress through the city.
For this scene, I was responsible for:
Environment layout and composition.
Modeling and texturing of props and architecture.
Creation of a tileable fungus material used throughout the city.
Lighting, atmosphere, and color grading to reinforce the narrative.
The breakdown includes modular assets, material studies, and gameplay footage to showcase how the environment works in-game.