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One Mind - Dungeon

This is the first level of the project, designed to set the dark and mysterious tone of the game.
The goal was to capture the atmosphere of a medieval dungeon — narrow corridors, stone walls, and dim lighting that creates a claustrophobic and dangerous feeling.
I worked on modular props (walls, gates, torches) and a lighting setup that combines warm and cold tones to guide the player through the environment.
The breakdown includes composition shots, wireframes, and key references that shaped the visual style.

You can try the demo here:

https://one-mind.itch.io/one-mind

- Props -

- Props -

- Modular Walls -

- Modular Walls -

- Modular Walls -

- Modular Walls -