This level expands on the castle theme and introduces a volcanic atmosphere with flowing lava to increase the sense of danger and intensity.
The environment was designed to combine gothic castle architecture with molten lava elements, creating a strong visual contrast between stone and glowing fluid surfaces.
For this level, I developed a custom lava shader that simulates fluid motion, emissive heat, and depth, enhancing the immersion of the environment. The shader was optimized to work seamlessly across different lava pools and streams.
The breakdown includes screenshots of the environment, shader previews, and examples of its application.
You can try the demo here: https://one-mind.itch.io/one-mind
- Video Lava -